Live Virtual Classroom – Official Scrum.org Professional Scrum with UX (PSU)Course User Experience
In light of the COVID-19 situation …
If the event proceeds at a local venue face to face (possible if matters improve):
- All attendees are expected to follow WHO advice in relation to behavior in the workshop and for their travel. See https://www.who.int/emergencies/diseases/novel-coronavirus-2019/advice-for-public and https://www.who.int/news-room/articles-detail/updated-who-recommendations-for-international-traffic-in-relation-to-covid-19-outbreak. See “returning travelers” section at https://www.gov.uk/guidance/coronavirus-covid-19-information-for-the-public which lists affected areas. In order to reduce anxiety for other attendees, registered attendees who travel from “affected’ areas or who were in “affected” areas in recent months should make it known to John Coleman they traveled from or were in “affected’ areas in recent months so that alternative arrangements can be made to suit all attendees (remote training for all or remote training for attendees from “affected” areas or postponement).
- The working agreement for each workshop will start from a position of recommendations from the WHO. If attendees are unwilling or unable to follow WHO advice, they should make this known to John Coleman, so alternative arrangements can be made. In addition, there will be no handshaking, and at the workshop, only elbow pumps or more distant greetings will be permitted regardless of the culture one originates from. Activities will be changed to remove infection risks. John Coleman will seek acknowledgment & acceptance of the above conditions by email prior to the event so that John can reassure other attendees or make alternative arrangements for people.
In the event of postponement by attendees for face to face events, John Coleman would like to reduce anxiety. As long as John Coleman has not already committed spend in the city already, postponement is without penalty for a maximum period of 12 months. John commits to venues and travel costs only three business days to go for maximum flexibility (number changes etc.); attendees should do the same and take responsibility for the same. Training is transferable to other cities/dates/course-types in John Coleman’s usual locations, and attendees can suggest dates that have not even been announced yet. Just because one doesn’t see dates in John Coleman’s schedule beyond 6 months doesn’t mean events won’t be scheduled in 6-12 months; new dates most certainly will be scheduled and attendees can help to shape those dates.
This workshop has been converted to a virtual classroom of 8 X 90-minute Zoom calls with “breakout rooms”, with Scrum.org permission and attendee permission. For those who partake in virtual classroom training, use personal account and devices from home please, expect to see John at a flip chart under a 4K HD camera and lighting, on a Zoom call with breakout rooms, with online simulations, Google Docs, and online collaboration via commercial tools John Coleman has licenses to use with attendees. There will also offline coffee breaks followed by online coffee breaks for chatter. John Coleman hopes that some remote attendees are willing to be recorded for snippets so others can see how we simulate the f2f learning experience as much as possible, and hopefully how much attendees like it.
Bridging the Gap Between Scrum, UX and Design Practices
Professional Scrum with User ExperienceTM (PSU) is a 2-day hands-on course where students with some Scrum experience will learn how to integrate modern UX practices, (UX is more than UI) into the way they are working in Scrum and how to work most effectively within Scrum Teams. Design work can sometimes feel slow, and not well suited to quick agile cadences and Scrum events, but that isn’t the case. Learn UX techniques that fit beautifully into Scrum, and practice these techniques with cross-functional teams in class. The course also includes a free attempt at the globally recognized Professional Scrum with User Experience I certification assessment (PSU I)**.
What You Will Learn
Over the 2 days, students will learn UX techniquesthat work most effectively with Scrum Teams. In addition, you will learn practical tools and practices to best work with customers and their feedback to deliver higher value in the customer’s eyes with Scrum Teams without changing Scrum.
Students will leave the class understanding how to reconcile UX work with Scrum essentials like the Definition of “Done”, Backlog prioritization and delivering “Done” Increments every Sprint. You will learn how to handle design work that may extend beyond a single Sprint, continuing to deliver value each and every Sprint using Scrum.
Professional Scrum with User Experience is an excellent training for everyone who works on a product team (engineers, product managers, etc): technology teams work better when they’re collaborating across disciplines and specialties. But different priorities, types of work, and the specific working rhythms of each discipline can create silos on teams and inside organizations. Learn how to use the Scrum framework and UX techniques to align your team, focus on value, and foster collaboration.
View the different Focus Areas covered within this class and others.
Created in Partnership with the Authors of Lean UX
Scrum.org and our Professional Scrum Trainers have worked with Jeff Gothelf and Joshua Seidenthe authors of the book Lean UX in the creation of this course, leveraging their expertise and knowledge.
Professional Scrum with User Experience Certification
All participants completing the Professional Scrum with User Experience course will receive a password to attempt the Professional Scrum with User Experience I (PSU I) certification assessment. PSU class participants who attempt the PSU I assessment within 14 days of the class and do not score at least 85% will be granted a 2nd attempt at no additional cost.
Scrum.org provides the highest quality Scrum training, training materials and certified Professional Scrum Trainers (PSTs) to teach them. Our training materials are created and maintained by Scrum co-creator Ken Schwaber, Scrum.org and the PST community members who teach the courses, helping to ensure that they are in tune with what’s happening in software development organizations and always up-to-date with the latest practices.
Professional Scrum Trainers bring their own style and experience to the courses, but use the same materials so that students are learning from the same content regardless of who teaches the course or where it is taught around the world. Read more about the differences.
Our Course Steward Model
Each Scrum.org course is assigned 2 stewards. The steward is ultimately responsible for collecting input on the course materials, both those that exist and potentially additions to be made, review that input with the community along with Ken Schwaber and provide updates as required.
Each course is stored in GitHub, allowing version control, feedback mechanisms, distribution and much more, not unlike the code that Scrum Teams deliver for their products. Through GitHub capabilities, a PST can submit feedback on a course materials, its delivery content, speaker notes, exercises and much more. With over 230 PSTs around the world teaching the materials, that provides a fantastic number of people to provide excellent feedback to improve the content and quality of the courseware.
Students will leave the class understanding:
- How a cross-functional Scrum Team can include UX specialists
- How to account for, manage, prioritize and include UX work in the Backlog
- How to balance discovery and delivery within a Scrum Team
- How Scrum Teams create customer feedback loops within a Sprint
- How to ensure customer insight is included in Scrum events and decision-making
- What the Definition of “Done” is in a world of continuous learning
- How UX can inform better development decisions
Who Should Attend
- Scrum Masters and Product Owners who will learn how to integrate the UX specialty with what they already know about the power of self-organizing cross-functional teams . This will enable them to help Development Teams to learn about the customer, plan learning/discovery/design work, and still deliver “Done” product each Sprint.
- People who know UX will learn how to work more effectively inside Scrum, managing work in Sprints and visualizing it in the Product Backlog. Sometimes, working in agile contexts. Learn how to lead cross-functional teams in discovery work and align the work of the team around learning and delivering value to users.
- Anyone involved in the delivering the product (engineers, product managers, etc) as technology teams work better when they’re collaborating across disciplines and specialties. But different priorities, types of work, and the specific working rhythms of each discipline can create silos on teams and inside organizations. Learn how to use the Scrum framework and UX techniques to align your team, focus on value, and foster collaboration.
- Understand how Scrum with UX enhance continuous learning
- Framing work as problems to solve
- Outcomes over outputs
- Managing UX work in Scrum
- Focus on users
All participants completing the Professional Scrum with User Experience course will receive a password to attempt the Professional Scrum with User Experience I (PSU I) assessment. The industry-recognized PSU I certification requires a minimum passing score of 85%. PSU class participants who attempt the PSU I assessment within 14 days of receiving their free password and do not score at least 85% will be granted a 2nd attempt at no additional cost.**
PMI PDU Credits
Students of Scrum.org courses are able to claim Project Management Institute (PMI) PDU credit: 14 PDUs after attending a two-day Professional Scrum with User Experience (PSU) course. Please note that PMI PDUs are earned for course attendance and not for passing a Scrum.org assessment. Students can claim PDUs under PMI’s “Education courses provided by other third party providers” category. You can claim your PDUs online at https://ccrs.pmi.org.